Assets
Find a selection of the Assets i worked on for Unpetrified. To see more images and wireframes of the meshes check my Artstation.
Waterway Puzzle
Parts of the aqueducts in different stages of decay.
A door in a giant fountain and pool that opens at the end of the puzzle.
On activation they pour Water out of the top. They are used to water the vast fielts of long dried up crops in the game.
A giant reservoir down in the ground in the middle of the waterway puzzle. The center where it all comes together.
Machines
For the Wireframes and further images see my artstation page.
A machine in the final chapters of the game, telling us about the usage of energy crystals by humans in the past. In the game it has roots of the giant Tree funneled into the tubes.
A machine in the final chapters of the game, telling us about the origins of the golems.
A machine in the final chapters of the game, preparing the crystals for their use. There is a version that's in good shape and one that is breaking down.
As with every machine in the game, there is a charged version of it too.
Wooden Constructions
For the Wireframes and further images see my artstation page.
The place of meditation is a rest and reset place in the game. It opens up for the player and as the golem sits in it, plants sprout and its mood is calmed.
The roots are animated as well, giving the golem guidance throughout its adventure.
Animals
For the Wireframes and further images see my artstation page.
After many iterations the shape and horn size of the blacknose sheep was decided. It required quite a few remodels to portray its volumes and still work with the rig for animations while not exceeding a reasonable polycount.
The blacknose sheep was a particular challenge, as the silhouette was not supposed to be flat, but there were very little polygons to shape it.
One of the first animals i made for Dreamhunt.
Later followed the adult version.
The horse got many different textures right away. This was the first one to be made.
Later followed the adult version.
Later on parts of the horses got reused for a Zebra.
And a Unicorn.
Flowers
For the Wireframes and further images see my artstation page.
Among the Plants with their own special effects is the Fireflower, which was made for the desert area.
A dandelion with removable bristles triggering a particle effect.
Aslo a plant with special effects, which was made for the desert area.
Some very simple flowers that "grow" out of the ground using a gradient on their UV.
More Info about my contribution to the game will follow here