From D&D characters to random ideas there are many fun sketches and illustrations.
Anatomy is hard. Every artist knows that.
A little exercise to go through the modeling, baking and rigging workflow to be used in Unreal Engine 5. And one of those wonderfulÂ
3 am ideas.
The high to low poly workflow is still one of the most fascinating in game arts. This pedal is one of many assets modeled and baked during the lessons at SAE.